1–14 of 14 hits
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    Avoiding Playfulness Gone Wrong: Exploring Multi-objective Reaching Motion Generation in a Social Robot

    Free access
    Cooney, Martin / Sant'Anna, Anita | BASE | 2017
    Keywords: entertainment robotics

    Detecting lies is a child (robot)'s play: gaze-based lie detection in HRI

    Free access
    Pasquali, Dario / Gonzalez-Billandon Jonas / Aroyo, Alexander Moys et al. | BASE | 2021
    Keywords: entertainment

    Development of interactive entertainment system for Din Tur buses : Håll Platsen

    Free access
    Dima, Elijs | BASE | 2015
    Keywords: entertainment systems

    Development of Smart Vehicle Security and Entertainment System (SSES) using Raspberry Pi

    Free access
    Mujahid Tabassum / Mohab Gabr / Saju Mohanan et al. | BASE | 2020
    Keywords: Entertainment System

    Gea2: a Serious Game for Technology Enhanced Learning in STEM

    Free access
    Ferro L. S. / Mecella M. / Sapio F. et al. | BASE | 2021
    Keywords: Entertainment industry

    Harmonize: a shared environment for extended immersive entertainment

    Free access
    Damiano Oriti / Federico Manuri / Francesco De Pace et al. | BASE | 2021
    Keywords: Immersive Entertainment

    Maggie: A Social Robot as a Gaming Platform

    Free access
    González Pacheco, Víctor / Ramey, Arnaud / Alonso Martín, Fernando et al. | BASE | 2011
    Keywords: Robot entertainment

    Magic iCub: a Humanoid Robot Autonomously Catching Your Lies in a Card Game

    Free access
    Dario Pasquali / Jonas Gonzalez-Billandon / Francesco Rea et al. | BASE | 2021
    Keywords: Entertainment

    Optimization of shopping center construction under organizational and financial constraints

    Free access
    Ivan Meneiliuk / Oleksiy Nikiforov | DOAJ | 2019
    Keywords: trade and entertainment center

    Physically Interactive Robogames: Definition and Design Guidelines

    Free access
    D. Martinoia / D. Calandriello / BONARINI, ANDREA | BASE | 2013
    Keywords: Robot Entertainment

    The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic

    Free access
    Pettersson, Sebastian | BASE | 2021
    Keywords: Virtual reality entertainment

    Use of myoelectric signals to command mobile entertainment robot by disabled children: Design and control architecture

    Free access
    Ferasoli-Filho, Humberto / Caldeira, Marco Antonio Corbucci / Pegoraro, Renê et al. | BASE | 2012
    Keywords: Mobile Entertainment Robot

    Using brainwaves as a controller in games : how games can use Senzeband

    Free access
    Pukkila, Jarkko | BASE | 2019
    Keywords: entertainment , entertainment industry