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A Class of Consistent Share Functions for Games in Coalition Structure
Adaptive timing in a dynamic field architecture for natural human–robot interactions
A Generalized Training Approach for Multiagent Learning
A Sequential Stackelberg Game for Dynamic Inspection Problems
Consistency and the core of multi-sided assignment markets
Design and performance analysis of a heavily loaded material handling system
House allocation with overlapping agents: A dynamic mechanism design approach
Object Location Memory Error in Virtual and Real Environments
On the Convergence of Fictitious Play: A Decomposition Approach
Optimisation algorithms for the charge dispatch of plug-in vehicles based on variable tariffs
Second Best Decision Making of Railway Operators: How to fix Fares, Frequency and Vehicle Size
Strategic path reliability in information networks
Temperature modelling and model predictive control of a pilot-scale batch reaction system
Testing the TASP: An experimental investigation of learning in games with unstable equilibria
The Robust Nash equilibrium and equilibrium selection in 2x2 coordination games