A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
A comparison of eye tracking latencies among several commercial head-mounted displays
User-centered virtual reality for promoting relaxation: An innovative approach
User-centered virtual reality for promoting relaxation: An innovative approach
Teaching Topographic Surface Concepts in Augmented Reality and Virtual Reality Web Environments
Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Bias and Repeatability of Measurements from 3D Scans Made Using iOS-Based Lidar
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
Open-World Virtual Reality Headset Tracking
Effect of Environment Size on Spatial Perception in Virtual Reality
Virtual reality measures in neuropsychological assessment: a meta-analytic review
An Evaluation of Game Usability in Shared Mixed and Virtual Environments
Factory Virtual Environment Development for Augmented and Virtual Reality
AVATAREX:telexistence system based on virtual avatars
Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel Approach
Neurorehabilitation of spatial memory using virtual environments: A systematic review
Reducing cybersickness in 360-degree virtual reality
The Future of Visual Navigation: Technology Leadership Brief
Designing Awe in Virtual Reality: An Experimental Study
The Roles of Virtual Reality and Augmented Reality During The COVID-19 Pandemic
The Sense of embodiment in virtual reality
Risk-based optimization of virtual reality over terahertz reconfigurable intelligent surfaces
Development of a VR simulator prototype for myocardial infarction treatment training
CAN Security: Cost-Effective Intrusion Detection for Real-Time Control Systems
Between Purpose and Method: A Review of Educational Research on 3D Virtual Worlds
Virtual Reality Technology for Military and Industry Training Programs
Potential applications of virtual reality devices in older people. Narrative review
Potential applications of virtual reality devices in older people. Narrative review
Potential applications of virtual reality devices in older people. Narrative review
Balance and gait in the elderly: A contemporary review
First Person and Third Person Perspective in Virtual Reality: Analysis of Cybersickness Symptoms
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
The Rocketbox Library and the Utility of Freely Available Rigged Avatars