Criminal and offensive behavior involving multiuser virtual worlds
Internal Control in Swedish Small and Medium Size Enterprises
Structure and relationships within global manufacturing virtual networks
Game design as marketing: How game mechanics create demand for virtual goods
Applications of Fuzzy Technology in Business Intelligence
Inferring Internet AS Relationships Based on BGP Routing Policies
Avatar-based innovation : How avatars experience co-creation projects in Second Life
Paving the way to e-services: Innovation through online games
Consistency and the core of multi-sided assignment markets