A Traveler's Tale of Two Cities: Yangzhou, Shanghai
Automated Generation of Virtual Scenarios in Driving Simulator from Highway Design Data
Connectorless power supply for an aircraft-passenger entertainment system
Detecting lies is a child (robot)'s play: gaze-based lie detection in HRI
Development of interactive entertainment system for Din Tur buses : Håll Platsen
Development of Smart Vehicle Security and Entertainment System (SSES) using Raspberry Pi
Experimental Validation of the Active Noise Control Methodology Based on Difference Potentials
Gea2: a Serious Game for Technology Enhanced Learning in STEM
Harmonize: a shared environment for extended immersive entertainment
Influence of slot profiles on the characteristics of jets
Launch customer for In-seat DVD entertainment dystem
Magic iCub: a Humanoid Robot Autonomously Catching Your Lies in a Card Game
Model motors [software development for automotive applications]
Performance Evaluation of Wireless Protocols for Avionics Wireless Network
Physically Interactive Robogames: Definition and Design Guidelines
Private Sector Deployment of Intelligent Transportation Systems: Current Status and Trends
Qatar Airways first to fly with personal inseat DVD Players
Real-Time and Marker-Free 3D Motion Capture for Home Entertainment Oriented Applications
The Lunar Rover Initiative: breaking ground, laying foundations
Traveling to the Frontier: Hua Yan's Camel in Snow
Trends of digital signal processing in automotive
Using brainwaves as a controller in games : how games can use Senzeband