Leadership Development in a Virtual, Globally Distributed Context
Designing a Virtual Reality Psychological Game
Virtual leadership: Moving teams online during the covid-19 crisis
Game design as marketing: How game mechanics create demand for virtual goods
Avatar-based innovation : How avatars experience co-creation projects in Second Life
Game Environment Creation : Efficient and Optimized Working Methods
Paving the way to e-services: Innovation through online games
Structure and relationships within global manufacturing virtual networks