1–20 of 84 hits
|

    An adaptive, competence based, approach to serious games sequencing in technology enhanced learning

    Free access
    Cuoco L. / Sterbini A. / Temperini M. | BASE | 2017
    Keywords: Game based e-learning , Personalized e-learning

    MOLEM - Mobiles Lernen für Elektromobilität : Schlussbericht zum Förderprojekt: MOLEM : Teil I und II : Laufzeit des Vorhabens: 01.09.2012-31.08.2015

    Free access
    Alizade, Julia / Denk, Eduard / Mache, Udo et al. | TIBKAT | 2015
    Keywords: E-Learning

    BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments

    Free access
    Ugo Barchetti / Alberto Bucciero / Anna Lisa Guido et al. | BASE | 2010
    Keywords: e-learning

    The Impact of E-learning on Virtual Class Interactions: A Case Study of French Virtual Class Interactions

    Free access
    Omer, Omer Ahmed / Ali, Nadra Abd Allah | BASE | 2021
    Keywords: E-learning

    VR Educator: A Virtual Reality based Educational Application

    Free access
    Hallar Gohar and Zeeshan Bhatti | BASE | 2020
    Keywords: e-learning

    Guidelines for using Game Technology as Educational Tools

    Free access
    Schofield, Damian | BASE | 2018
    Keywords: Serious Games; Virtual Reality; E-Learning; H.C.I.; Guidelines;

    Health e-learning using virtual-reality technology in Algerian universities

    Free access
    Ahmed Zakariya, Nadji / Rachid, Boudour | BASE | 2017
    Keywords: e-learning

    Vorhabenbezeichnung: DigiNet.Air - Teilvorhaben TUHH : Laufzeit des Vorhabens: 01.10.2017-30.09.2020 : Berichtszeitraum: Abschlussbericht 2020

    Free access
    Knutzen, Sönke / Kortegast, Vanessa / Klaffke, Henning et al. | TIBKAT | 2020
    Keywords: E-Learning

    DigiNet.Air - Teilvorhaben TUHH : Laufzeit des Vorhabens: 01.10.2017-30.09.2020 : Berichtszeitraum: Abschlussbericht 2020

    Knutzen, Sönke / Kortegast, Vanessa / Klaffke, Henning et al. | TIBKAT | 2020
    Keywords: E-Learning

    MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS

    Free access
    Schofield, Damian | BASE | 2018
    Keywords: E-Learning

    Using cloud computing and mobile devices to facilitate students' learning through e-learning games

    Free access
    Yi, A / Yuen, AHK / Tam, V et al. | BASE | 2013
    Keywords: E-Learning games