1–9 of 9 hits
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    Virtual worlds players – consumers or citizens?

    Free access
    Harbinja, Edina | BASE | 2014

    Charging neutral cues with aggressive meaning through violent video game play

    Free access
    Busching, Robert / Krahé, Barbara | BASE | 2020

    System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults:A Systematic Review and Meta-Analysis

    Free access
    Høeg, Emil Rosenlund / Povlsen, Tina Myung / Bruun-Pedersen, Jon Ram et al. | BASE | 2021

      System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults:A Systematic Review and Meta-Analysis

      Free access
      Høeg, Emil Rosenlund / Povlsen, Tina Myung / Bruun-Pedersen, Jon Ram et al. | BASE | 2021

    From Perception to Navigation in Environments with Persons: An Indoor Evaluation of the State of the Art

    Free access
    Medina Sánchez, Carlos / Zella, Matteo / Capitán, Jesús et al. | BASE | 2022