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Virtual reality
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reality
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Design and Validation Techniques for Highly Immersive Simulator Systems
How building layout properties influence pedestrian route choice and route recall
Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation
The Impact of Modes of Locomotion in a Virtual Reality Environment on the Human Being
Dynamics of eye dominance behavior in virtual reality
Autonomous Vehicles and Virtual Reality : The New Automobile Industrial Revolution
An algorithm for decomposing variations of 3D model
A methodology for generating driving styles for autonomous cars
Digital Twin Simulation System of Rail Transit Vehicle Based on Virtual Reality
Creation of 3D scoreboard in virtual reality
Applications of Different Forms of Mixed Reality in the Maintenance of Railway Infrastructures
Viability Evaluation of an in-House Digital Twin Robotic Arm
Positioning of a Surgical Parallel Robot Using Artificial Intelligence
Virtual Reality Interaction System for Rail Transit Emergency Response
Research on Testing Platform Based on Electric Driven Digital Twin Model
Effectiveness of an Immersive VR System for Construction Site Planning Education
Biosignal comparison for autism assessment using machine learning models and virtual reality
Test und Applikation von Anfahrvorgängen in virtueller Realität
Moving haptics research into practice : four case studies from automotive engineering
Entropy and a Sub-Group of Geometric Measures of Paths Predict the Navigability of an Environment
Virtual Environments in Scholè : Beyond Learning
Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-Time
360 Virtual Tour for Online Tourism Promotion: A Study of Visual Indonesian Virtual Tour of Surabaya
Exploring how to use virtual tours to create an interactive customer remote experience
Teaching in the lab through virtual reality [Apprendere in laboratorio tramite la realtà virtuale]
Designing for rehabilitation movement recognition and measurement in virtual reality
AR-MoCap: Using augmented reality to support motion capture acting
Exploring pedestrian and cyclist preferences for shared space design: A video-based online survey
Virtual Space For Virtual Reality Exhibitions With Oculus Quest Devices
Evaluation of Media-Based Social Interactions in Virtual Environments
You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality
Children's risk assessment in street crossing using virtual reality