Comparing white-box and black-box test prioritization
EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing
Evaluation of Media-Based Social Interactions in Virtual Environments
Exploring the concept of the (future) mobile office
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
Mood Worlds: A Virtual Environment for Autonomous Emotional Expression