Polarization-Based Inverse Rendering from a Single View
Polarization-Based Transparent Surface Modeling from Two Views
Appearance Sampling for Obtaining a Set of Basis Images for Variable Illumination
Separating Reflection Components of Textured Surface Using a Single Image
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
Illumination Normalization with Time-Dependent Intrinsic Images for Video Surveillance
Illumination Chromaticity Estimation Using Inverse-Intensity Chromaticity Space
Stability Issues in Recovering Illumination Distribution from Brightness in Shadows