Bias and Repeatability of Measurements from 3D Scans Made Using iOS-Based Lidar
Virtual Reality Technology for Military and Industry Training Programs
Chapter Virtual Reality to Simulate Visual Tasks for Robotic Systems
Chapter Virtual Reality to Simulate Visual Tasks for Robotic Systems
Chapter Virtual Reality to Simulate Visual Tasks for Robotic Systems
Chapter Virtual Reality to Simulate Visual Tasks for Robotic Systems
Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality
The Impact of Modes of Locomotion in a Virtual Reality Environment on the Human Being
Friction Model for Real-Time Simulation of Powertrain Dynamics
Visualization of OSGi Based Software Architectures in Virtual Reality
Perception of Space in Virtual and Augmented Reality (Invited Talk)
Visualizing Convolutional Neural Networks with Virtual Reality
Assessments of Physiology and Cognition in Hybrid-reality Environments (APACHE)
VECTR: Virtual Environment Computational Training Resource
An Interactive Virtual Reality System for On-Orbit Servicing
Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft
Impact of Information Placement and User Representations in VR on Performance and Embodiment
ViTT: Towards a Virtual Reality System that Supports the Learning of Ergonomic Patient Transfers
Exploring Moral Action Using lmmersive Virtual Reality
Open data exploration in virtual reality : a comparative study of input technology
2016 architecture-centric virtual integration : 5 April 2016, Venice, Italy : proceedings
The Trajectory Planning of Robotic Operation Simulation Based on Virtual Reality
Virtual Reality Simulation Tour of the NASA Glenn Wind Tunnel Facility Lobby
Virtual Reality Driving Simulator Based on Head-Mounted Displays
Subjective Perception and Evaluation of Driving Dynamics in the Virtual Test Drive
Vehicle simulation : perceptual fidelity in the design of virtual environments
Implementation and Comparison of Model Co-Simulation Methods in a Turbofan Model
Leverage Computer Vision for Cost-Effective Learning Paradigm
Motion Cueing Algorithm for a 9-DoF Driving Simulator: MPC with Linearized Actuator Constraints
Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments
1992 Visual Simulation for General Flight Simulator/Trainer Attachment
A Gait Analysis of a Virtual Reality Inverse Treadmill
A dynamic, network and resource-based approach to the sustainable business model
A Virtual Reality Planning Environment for High-Risk, High-Latency Teleoperation
Free viewpoint image generation using multipass dynamic programming [6490A-59]