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Graphik
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Camera Calibration Using Principal-Axes Aligned Conics
Fisheye Lenses Calibration Using Straight-Line Spherical Perspective Projection Constraint
Interpreting Sphere Images Using the Double-Contact Theorem
Riemannian Manifold Learning for Nonlinear Dimensionality Reduction
Synchronized Ego-Motion Recovery of Two Face-to-Face Cameras
Vision Based Speech Animation Transferring with Underlying Anatomical Structure