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Human Detection Using Oriented Histograms of Flow and Appearance
A Boundary-Fragment-Model for Object Detection
Multi-way Clustering Using Super-Symmetric Non-negative Tensor Factorization
A Simple Solution to the Six-Point Two-View Focal-Length Problem
An Intensity Similarity Measure in Low-Light Conditions
An Integral Solution to Surface Evolution PDEs Via Geo-cuts
Practical Global Optimization for Multiview Geometry
Integrating Surface Normal Vectors Using Fast Marching Method
The 4-Source Photometric Stereo Under General Unknown Lighting
Random Walks, Constrained Multiple Hypothesis Testing and Image Enhancement
A New 3-D Model Retrieval System Based on Aspect-Transition Descriptor
Fast Memory-Efficient Generalized Belief Propagation
Uncalibrated Factorization Using a Variable Symmetric Affine Camera
Space-Time-Scale Registration of Dynamic Scene Reconstructions
Machine Learning for High-Speed Corner Detection
Region Covariance: A Fast Descriptor for Detection and Classification
Game Environment Creation : Efficient and Optimized Working Methods
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
Studying Aesthetics in Photographic Images Using a Computational Approach
Bilateral Filtering-Based Optical Flow Estimation with Occlusion Detection
Sampling Strategies for Bag-of-Features Image Classification
Gait Recognition Using a View Transformation Model in the Frequency Domain
Efficient Belief Propagation with Learned Higher-Order Markov Random Fields
What Is the Range of Surface Reconstructions from a Gradient Field?
Detecting Symmetry and Symmetric Constellations of Features
Conditional Infomax Learning: An Integrated Framework for Feature Extraction and Fusion
A Multiview Approach to Tracking People in Crowded Scenes Using a Planar Homography Constraint
Object Detection by Contour Segment Networks
Learning Semantic Scene Models by Trajectory Analysis
Specularity Removal in Images and Videos: A PDE Approach
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
Unsupervised Texture Segmentation with Nonparametric Neighborhood Statistics
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
A Fast Line Segment Based Dense Stereo Algorithm Using Tree Dynamic Programming
Euclidean Structure from N ≥ 2 Parallel Circles: Theory and Algorithms
Nonrigid Shape and Motion from Multiple Perspective Views
Geodesics Between 3D Closed Curves Using Path-Straightening
Discovering Texture Regularity as a Higher-Order Correspondence Problem
Probabilistic Linear Discriminant Analysis