The Federal Statistical Office of Germany states that 86 % of all accidents happen due to failures of the drivers. These failures are not only limited to driver distraction, but also the physical condition of the person matters. Therefore, the goal of this paper is to develop an architecture for detecting driver states. Based upon this architecture, an algorithm is introduced which is able to detect driver distraction without a camera, by using only the steering wheel angle. For being able to develop an architecture, the human being in the automotive context hast to be understood. Therefore, an automotive human model has to be set up first, which reflects all states a driver can possiby have and that can be measured in a car today. After creating this model, a match between the different driver states and the available input signals in the car takes place. Furthermore, this architecture considers use cases which can be initiated depending on the driving situation and the driver state. The openness of the architecture and the reliability for the future is realized by a generic extension and the fact that new extensions can easily be plugged into the architecture as soon as the needed technology is developed. Based on this architecture, an algorithm is developed which is able to detect driver distraction by using the steering wheel angle as main input source. First, a simulator study was set up in which drivers had to perform secondary tasks - in detail switching from radio to CD, entering an address in the navigation system and writing a short message. The goal of this study was to gather data from normal driving situations as well as from distracted driving situations. By using this data, a new method was developed, which analyses the steering wheel angle for patterns of distracted driving. After having developed this new algorithm for detecting driver distraction, it was implemented in a test vehicle and tested on its functionality. In the end of this paper, two new aspects are introduced, as to what possible countermeasures for driver distraction could look like. One is based on the principle of gamification, meaning that the focus of the driver could be kept in the loop of driving by using games. The second countermeasure follows the idea of an adaption of the navigation system depending on the driver state. This thesis proves that it is possible to detect driver distraction without using cameras by calculating the discrete Fourier transformation of the steering wheel angle. The developed architecture can be seen as a solid basis for future work on driver states.


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    Title :

    Ermittlung des Fahrerzustands Ablenkung


    Contributors:


    Publication date :

    2014


    Size :

    169 Seiten, Bilder, Tabellen, Quellen




    Type of media :

    Theses


    Type of material :

    Print


    Language :

    German




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