The advent of ARAR in automobile systems began in the late 1980s with the HUD systems of NissanNissanand General MotorsGeneral Motors (https://nymag.com/intelligencer/2019/01/the-past-and-future-of-the-head-up-display.html), and today, they are largely offered for many premium passenger cars. The emergence of large-FOV windshield AR is more recent. VR and AR systems in the automobile industry are now introduced as new ADASs for enhanced driver safety and comfort, and they are commonly used for the efficient management of self-driving delegation. This chapter presents some of the issues concerning virtual and augmented technology for engineeringEngineering design and for onboard vehicle visualization systems. Regarding the latter, wide-FOV HUDsHUD and AR display systems have recently been invented to provide information to the driver and vehicle passengers. Nevertheless, both applications are aimed at coping with the same visual perception issues, including distance perception, FOV, accommodation, luminosityLuminosity, contrast, limited available space for display systems, and severe and weight constraints. The industrial needs for virtual engineeringEngineering design, supported by the emerging VR gaming and metaverse industries, are meeting those of large-FOV HUD onboard systems. However, future technological developments will indicate the path for the optimal deployment between onboard AR systems and connected AR glasses, synchronized with vehicle data, as necessary for vehicle safety, navigation, and other entertainment applications.
Augmented Reality for Self-driving
Autonomous Vehicles and Virtual Reality ; Chapter : 4 ; 71-82
2023-10-29
12 pages
Article/Chapter (Book)
Electronic Resource
English
Augmented reality method and device for assisting driving
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