At present, tourism crafts in China are mainly developed through tourist-oriented services made by travel agencies as the intermediaries. With rapid development of modern information technologies and arrival of the age of information, the development of tourism crafts has gradually been transformed from completely tangible presentation to virtual or partially virtual presentation. Relying on tourists’ vision, such development chain or industrial chain of virtual tourism crafts has become one of the promising development trends of tourism craft industry in the future. Through development of visual virtualization tourism crafts, tourism resources, manpower, materials and capitals can be effectively saved, while optimal utilization of resources can be realized. Tourism crafts boast good prospect in the Chinese market as “purchase,” one of the six tourism elements, has become more and more important these years, drawing attention from the government and market. Through comprehensive analysis of status quos in Northern Guangxi in combination with theoretical discussion of development and application in tourism crafts, the paper expects to provide some feasible suggestions for development and application of visual virtualization tourism crafts in Northern Guangxi.


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    Title :

    Development and Application of Visual Virtualization Tourism Crafts in Northern Guangxi


    Additional title:

    Lect. Notes Electrical Eng.


    Contributors:
    Yang, Chao-Tung (editor) / Pei, Yan (editor) / Chang, Jia-Wei (editor) / Huang, Zhimeng (author) / Bai, Chen (author)

    Published in:

    Innovative Computing ; Chapter : 61 ; 505-510


    Publication date :

    2020-09-26


    Size :

    6 pages





    Type of media :

    Article/Chapter (Book)


    Type of material :

    Electronic Resource


    Language :

    English




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