Aiming at the autonomous decision-making problem in an Unmanned aerial vehicle (UAV) pursuit-evasion game, this paper proposes a hierarchical maneuver decision method based on the PG-option. Firstly, considering various situations of the relationship of both sides comprehensively, this paper designs four maneuver decision options: advantage game, quick escape, situation change and quick pursuit, and the four options are trained by Soft Actor-Critic (SAC) to obtain the corresponding meta-policy. In addition, to avoid high dimensions in the state space in the hierarchical model, this paper combines the policy gradient (PG) algorithm with the traditional hierarchical reinforcement learning algorithm based on the option. The PG algorithm is used to train the policy selector as the top-level strategy. Finally, to solve the problem of frequent switching of meta-policies, this paper sets the delay selection of the policy selector and introduces the expert experience to design the termination function of the meta-policies, which improves the flexibility of switching policies. Simulation experiments show that the PG-option algorithm has a good effect on UAV pursuit-evasion game and adapts to various environments by switching corresponding meta-policies according to current situation.


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    Title :

    Hierarchical Maneuver Decision Method Based on PG-Option for UAV Pursuit-Evasion Game


    Contributors:
    Bo Li (author) / Haohui Zhang (author) / Pingkuan He (author) / Geng Wang (author) / Kaiqiang Yue (author) / Evgeny Neretin (author)


    Publication date :

    2023




    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    Unknown





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