In this paper address we the question as to why participants tend to respond realistically to situations and events portrayed within an Immersive Virtual Reality (IVR) system. The idea is put forward, based on experience of a large number of experimental studies, that there are two orthogonal components that contribute to this realistic response. The first is"being there", often called"presence", the qualia of having a sensation of being in a real place. We call this Place Illusion (PI). Second, Plausibility Illusion (Psi) refers to the illusion that the scenario being depicted is actually occurring. In the case of both PI and Psi the participant knows for sure that that they are not"there" and that the events are not occurring. PI is constrained by the sensorimotor contingencies afforded by the virtual reality system. Psi is determined by the extent to which the system can produce events that directly relate to the participant, and the overall credibility of the scenario being depicted in comparison with expectations. We argue that when both PI and Psi occur, participants will respond realistically to the virtual reality.


    Access

    Download


    Export, share and cite



    Title :

    Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments


    Contributors:
    Slater, Mel (author)

    Publication date :

    2009-01-01


    Remarks:

    19884149


    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English



    Classification :

    DDC:    629



    Extending body space in immersive virtual reality: a very long arm illusion

    Kilteni, Konstantina / Normand, Jean-Marie / Sánchez-Vives, María Victoria et al. | BASE | 2012

    Free access

    Extending body space in immersive virtual reality: a very long arm illusion.

    Kilteni, K / Normand, JM / Sanchez-Vives, MV et al. | BASE | 2012

    Free access

    Spatial Navigation in Immersive Virtual Environments

    Conroy, Ruth | BASE | 2001

    Free access

    VR Conferencing: communicating and collaborating in photo-realistic social immersive environments

    F. De Simone, J. Li, A. El Ali, H. Galvan, S. Gunkel, P. Cesar | BASE | 2019

    Free access

    Learning Physical Activities in Immersive Virtual Environments

    Sang-Hack Jung, / Bajcsy, R. | IEEE | 2006