VR Conferencing: communicating and collaborating in photo-realistic social immersive environments
Virtual Reality Classrooms Strategies for Creating a Social Presence
Virtual field trips in science: why students Would rather take them than leave them
Virtual Environments.Vehicle for Pedagogical Advancement
Virtual Environments in Scholè : Beyond Learning
Virtual environment-based teleoperation of forestry machines : designing future interaction methods
Virtual Audio - Three-Dimensional Audio in Virtual Environments
Utilizing Virtual Environments for the Evaluation of Lighting Controls
Transcending the Self in Immersive Virtual Reality
Training and learning for crisis management using a virtual simulation/gaming environment
The effect of task on visual attention in interactive virtual environments
Teaching Social Virtual Reality With Ubiq
Structuring Interactions in a Hybrid Virtual Environment: Infrastructure & Usability
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations
Seeing an embodied virtual hand is analgesic contingent on co-location
RoboVis – a scenario for using virtual reality techniques in learning robot development
Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation
Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation
Recognition Machine (RM) for On-line and Isolated Flight Deck Officer (FDO) Gestures
Prototyping and analysing ubiquitous computing environments using multiple layers
Optimization-Based wearable tactile rendering
On-line Recognition of Isolated Gestures of Flight Deck Officers (FDO)
Noclip World: Drawing the disruptions of virtual video game environments
Merging Environments for Shared Spaces in Mixed Reality
Interaction techniques in virtual environments
Hip-directed walking-in-place using a single depth camera
Entropy and a Sub-Group of Geometric Measures of Paths Predict the Navigability of an Environment
Distributed real-time vehicle validation
Distributed real-time vehicle validation
Dancing with the Avatars:Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Combining virtual reality and biofeedback to foster empathic abilities in humans
City knights:spatial realism and memorability of virtual game scenes in pervasive gameplay
Automatic generation of computer animated sequences based on human behaviour modelling
A technical study of charge back and monitoring systems in virtual environment
A Survey of CVE Technologies and Systems
A serious VR game for acrophobia therapy in an urban environment