This thesis details the development of the Air Defense War Game Support Microcomputer Program, which provides one-on-one probabilities of engagement and kill for a variety of forward-area air defense systems against different types of aircraft. Each air defense system is described by type (Vulcan, SGT York, Redeye, Stinger, or Chaparral), location (Europe, desert or jungle) and effectiveness level (0.0 to 1.0). Each aircraft is described by type (helicopter, transport or fighter), tactic (pop-up, lay-down or fly-over), and profile or aspect presented to the air defense system (head-on, crossing, or tail). The results of an interaction between an air defense unit and an aircraft are determined by comparing a program generated random number with threshold values calculated from data tables. The displayed results of an engagement include whether the aircraft is engaged, whether the aircraft is hit and destroyed or mission suppressed, and whether the air defeense system suffers any attrition from an aircraft that was engaged but not destroyed or suppresseed.


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