Synonyme wurden verwendet für:
E-Learning
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keywords:(E-Learning)
Media E-Learning Bangun Ruang Sisi Datar: Kelayakan pada Pembelajaran Daring
Accessible Educational Resources for Teaching and Learning Robotics
Three-dimensional virtual anatomy as a new approach for medical student’s learning
Bot to Monitor Student Activities On E-Learning System Based On Robotic Process Automation (RPA)
Gea2: a Serious Game for Technology Enhanced Learning in STEM
VR Educator: A Virtual Reality based Educational Application
VIRTUAL CLASSROOM IN DIGITAL AGE: CONCEPT, PRODUCT AND APPLICABILITY
Interactive 360-Degree Virtual Reality into eLearning Content Desig
SYSTEMS FOR AERIAL SURVEILLANCE AND SECURITY – A STEP FORWARD FOR AIR FORCE ACADEMIES
Remote Labs and Game-Based Learning for Process Control
Interactive 3D Digital Models for Anatomy and Medical Education
Study on Effective Maritime Training through the Anchoring Training
Guidelines for using Game Technology as Educational Tools
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Imaginary Versus Virtual Loci: Evaluating the Memorization Accuracy in a Virtual Memory Palace
An adaptive, competence based, approach to serious games sequencing in technology enhanced learning
Health e-learning using virtual-reality technology in Algerian universities
The Application of E-learning in Maritime Education and Training in China
APPLICATIONS OF VIRTUAL SIMULATION IN MEDICAL EDUCATION
Compliance with Legal Aspects of the Applying of e-Learning in the Training of Seafarers
IMPLEMENTATION OF MOBILE VIRTUAL LABORATORY: CONTRIBUTORY FACTORS IN A DEVELOPING COUNTRY
An approach to develop intelligent learning environments by means of immersive virtual worlds
COMBINATION OF USABILITY EVALUATION OF E-LEARNING TOOLS AND ERGONOMIC EXPERTISE
Using cloud computing and mobile devices to facilitate students' learning through e-learning games
Evaluating Students' Perception of a Three-Dimensional Virtual World Learning Environment
Automation of information decision support to improve e-learning resources quality
Usability evaluation of e-learning applications
A Neuroscience Approach in User Satisfaction Evaluation in Maritime Education
Using Virtual Worlds and Sloodle to Develop Educative Applications
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
The LEGO NXT robot-based e-learning environment to teach computer science topics
An Open source multiplatform virtual laboratory for engineering education : special focus paper