Representation of fuzzy knowledge bases using Petri nets: operation in the truth space
A genetic algorithm for the multistage control of a fuzzy system in a fuzzy environment
Retrieving and Reusing Game Plays for Robot Soccer
Fuzzy sets defined on a hierarchical domain
An Experimental Consideration of the Hybrid Architecture Based on the Situated Action Generator
A method for vehicle count in the presence of multiple-vehicle occlusions in traffic images
A Case-Based approach for Coordinated Action Selection in Robot Soccer
Fuzzy Membrane Computing: Theory and Applications