Criminal and offensive behavior involving multiuser virtual worlds
Internal Control in Swedish Small and Medium Size Enterprises
Structure and relationships within global manufacturing virtual networks
Game design as marketing: How game mechanics create demand for virtual goods
Applications of Fuzzy Technology in Business Intelligence
Inferring Internet AS Relationships Based on BGP Routing Policies
Avatar-based innovation : How avatars experience co-creation projects in Second Life
Paving the way to e-services: Innovation through online games
Consistency and the core of multi-sided assignment markets
Animation of a High-Definition 2d Fighting Game Character
Additive manufacturing - printing the future
Study of collaborative management of supply chain in an IT environment
Express company’s vehicle routing optimization by multiple-dynamic saving algorithm
Inventory control policy of preventive lateral transshipment between retailers in multi periods
Development of double auction mechanisms and platform for perishable supply chain trading (PSCT)