Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena
Analyzing Pre-fetching in Large-scale Visual Simulation
A Collision Resolution Algorithm for Clump-Free Fast Moving Cloth
A System for Real-Time Watercolour Rendering
Total Least Squares Fitting of Point Sets in m-D
Ontology-based Crowd Simulation for Normal Life Situations
Visual Simulation of Chemical Gardens
Generating an omega-Tile Set for Texture Synthesis