Abstract We turn to traffic encounters in an attempt to provide an inspirational patternInspirational pattern of game playGame play for children in the back seatBack seat . Contingent traffic encounters, such as rapid frontal meetings, protracted overtaking, or gatherings constitute an essential part of the experience of traveling along a road. We suggest that these meetings can be used to create fun and compelling game experiences. The time for interaction is very limited and we have therefore turned to the area of tangible Tangible interactionTangible interaction user interfaces, which were originally developed to close a gap between parallel but related activities in a real and a virtual world, to design our game device. The Road RagerRoad Rager enables game play by wireless ad hoc Mobile ad hoc networkingMobile ad hoc networking networking technology between car passengers as they convene within a limited range. The game deviceGame device is aware of the player’s aiming direction by means of a digital compass, and the geographical positionGeographical position . A duel is automatically launched when two players are within wireless range.
Multiplayer Gaming in Traffic Encounters
2010-01-01
14 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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