To solve problems of trajectory simulation in the training system for antitank missile of infantry fighting vehicle, three-point method guidance trajectory equations have been developed, and numerical simulation is performed in MATLAB software. It is difficult to keep balance between the fidelity and real-time simulation in large scale of terrain, but we managed to solve this problem by applying MultiGen Creator to construct the infantry fighting vehicles, antitank missiles and 3D entity model, and multi-resolution LOD terrain segmentation algorithm to optimize the battlefield environment. The virtual reality software Vega was used as the core graphics engine to realize the visual simulation of antitank missile, while the corresponding specific settings joined in the system, such as missile tail flame and explosion, so that training personnel can directly observe the missile flight state and damage effect. This study might provide a feasible method to improve the fidelity of the training system and the quality of training effect as well.
Visual Simulation of Three-Point Method Guidance Trajectory for Antitank Missile
Lect. Notes Electrical Eng.
Proceedings of the 4th International Conference on Computer Engineering and Networks ; Kapitel : 57 ; 487-494
2015-01-01
8 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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