Humans rely on a variety of visual cues to inform them of the depth or range of a particular object or feature. Some cues are provided by physiological mechanisms, others from pictorial cues that are interpreted psychologically, and still others by the relative motions of objects or features induced by observer (or vehicle) motions. These cues provide different levels of information (ordinal, relative, absolute) and saliency depending upon depth, task, and interaction with other cues. Display technologies used for head-down and head-up displays, as well as out-the-window displays, have differing capabilities for providing depth cueing information to the observeroperator. In addition to technologies, display content and the source (camera sensor versus computer rendering) provide varying degrees of cue information. Additionally, most displays create some degree of cue conflict. In this paper, visual depth cues and their interactions will be discussed, as well as display technology and content and related artifacts. Lastly, the role of depth cueing in performing closed-loop control tasks will be discussed.
Depth Perception, Cueing, and Control
AIAA Modeling and Simulation Technologies Conference ; 2011 ; Portland, OR, United States
2011-08-08
Aufsatz (Konferenz)
Keine Angabe
Englisch
Depth Perception, Cueing, and Control
British Library Conference Proceedings | 2011
|Depth Perception, Cueing, and Control
AIAA | 2011
|2011-6424 Depth Perception, Cueing, and Control
British Library Conference Proceedings | 2011
|Motion-Cueing Algorithms. Characterization of Users’ Perception
Tema Archiv | 2015
|