This paper discusses configurations and test analogs toward the design of a virtual window capability in a Deep Space Habitat. Long-duration space missions will require crews to remain in the confines of a spacecraft for extended periods of time, with possible harmful effects if a crewmember cannot cope with the small habitable volume. Virtual windows expand perceived volume using a minimal amount of image projection equipment and computing resources, and allow a limited immersion in remote environments. Uses for the virtual window include: live or augmented reality views of the external environment; flight deck, piloting, observation, or other participation in remote missions through live transmission of cameras mounted to remote vehicles; pre-recorded background views of nature areas, seasonal occurrences, or cultural events; and pre-recorded events such as birthdays, anniversaries, and other meaningful events prepared by ground support and families of the crewmembers.
Designing for Virtual Windows in a Deep Space Habitat
International Conference on Environmental Systems (ICES) ; 2013 ; Vail, CO, United States
2013-07-14
Aufsatz (Konferenz)
Keine Angabe
Englisch
DESIGNING FOR VIRTUAL WINDOWS IN A DEEP SPACE HABITAT
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