The problem of allocating two types of aircraft (bombers and fighters) among three different air tasks (counter air, air defense, and support of ground operations) in a multistrike campaign is analyzed as a twosided war game. It is assumed that a bomber can be used in either the counter air or ground support operations, while a fighter can be used in either the air defense or ground support roles. That is, bombers and fighters have one task-ground support-in common. Optimal employment during the last strikes of the campaign consists of a concentration of all resources on support of ground operations. Optimal employment during the early strikes of the campaign requires randomization by both sides. (Author)
Allocation of Two Types of Aircraft in Tactical Air War: A Game-Theoretic Analysis
1960
2 pages
Report
Keine Angabe
Englisch
Game-theoretic payoff allocation in multiagent machine learning systems
BASE | 2022
|AIAA | 1990
|Game Theoretic subcarrier and power allocation for wireless OFDMA networks
British Library Online Contents | 2012
|