Abstract In order to efficiently perform the direct numerical simulation for shock wave boundary layer interference, a large grid computing scale is needed, and a single graphics processing unit cannot meet the urgent needs of computing. This paper proposes a parallel algorithm based on the architecture of multiple graphics processing units to effectively deal with the direct numerical simulation for shock wave boundary layer interference. The algorithm achieves a high overlap between graphics processing unit computation and boundary data exchange to improve the parallel efficiency when the grid computing scale is large. The working principle of the multi-graphics-processing-unit parallel algorithm is introduced, and the accuracy and feasibility of the algorithm are verified. Finally, through the application of the algorithm in the research of the compression-expansion slope boundary layer, fine flow structures such as large-scale vortex structure, shocklet, and attached shock wave can be captured. As a conclusion, the multi-graphics-processing-unit parallel algorithm proposed in this paper can accurately display the flow field of shock wave boundary layer interference.
Highlights A parallel algorithm based on multiple GPUs is proposed. The accuracy, feasibility, and efficiency of the parallel algorithm are verified. The DNS of the SWBLI based on the algorithm is tested and analyzed.
Direct numerical simulations of supersonic compression-expansion slope with a multi-GPU parallel algorithm
Acta Astronautica ; 179 ; 20-32
2020-10-24
13 pages
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
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